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Credit to Eryzule for coming up with our system.

Proto-Power Scale

All members please copy this template and fill in your numbers accordingly, then submit them to Creeped or your respective Rulers to be connected to your bio pages. 

Please direct any questions to Creeped.

Here is a scaler for our RP characters.
Trying to keep the stats vague enough to be wide range in application. We should be able to fix several ‘power’ issues we have experienced in our group.


We’ll use a point system.

We have 3 aptitudes.
Physical, Mental, Spiritual.
These have sub categories for more specific division of stats. IE, some people have higher dexterity while others are tougher.

First pass stat assignment process:
A character’s role determines points.

Additional points are gained through the RL training for abilities stated in the rules, or training in general for point additional only. Each week of training successfully completed will gain your character +1 to only ONE aptitude that the skill pertains to, or of your choosing in the event of the latter. 

There will also be monthly or weekly events that will open the possibility for point gain, awarded points will be clearly outlined in the event page of the site prior to the events start.


Antagonist: +145pts
Ruler/Emperor/King/Queen/Magistrate: +120pts
Generals: +95pts
Enforcers/Captains/Head Mages/Head Healers/Advisors/: +75pts
Researchers/Healers/Mages/Knights/Assassins: +60pts
Tradesmen, Artisans, Nobles, Spies, Thieves: +45pts
Council Members/Citizens: +30pts 

Once the role is set, the points associated can be allocated to the three groups bellow. Divide your points in the three basic categories, Physical Aptitude, Mental Aptitude, Spiritual Aptitude.

Once allocated, you may subdivide the points into the four traits of each aptitude. For example, if you put 10 points into Physical Aptitude, you may then position those 10 points between physical strength, manual dexterity, reflexive kinesthetics, bodily toughness.

Subtraits have a cap of 40.
Stats start at 5 for all traits, except Soul Power, Divine and Arcane Acumen. This represents the average human adult.

 

 

 

THE SCALE PERSPECTIVE!
1- Ineptitude
5- Average
10- Expert
15- Paragon 
20- Hero
25- Legend
30- Ascendant 
35- Demi-God
40- God like

Physical Aptitude[20]
-Physical Strength: 5
-Manual Dexterity: 5
-Reflexive Kinesthetics: 5
-Bodily Toughness: 5

Physical Strength: The power and capacity of physical blows and lifting might
Manual Dexterity: Fine motion and manipulation of hands and motor skills
Reflexive Kinesthetics: To dodge, react to danger, move your feet and accuracy.
Bodily Toughness: Resistance to damage, disease and elements, physical stamina.

(Abilities that pull from biological catalysts to be performed will be based off this state for strength.)


Mental Aptitude[15]
-Intellectual Capacity: 5
-Mental Fortitude: 5
-Spacial Awareness: 5
-Arcane Acumen: 0

Intellectual Capacity: Raw, mental power. Intellect and ability to process information
Mental Fortitude: Mental endurance, resistance to mind affecting abilities and mental fatigue
Spacial Awareness: Perceptions, senses and general alertness
Arcane Acumen: Knowledge, power, and output of magical abilities

Spiritual Aptitude[5]
-Soul Output: 0
-Conviction: 5
-Divine Acumen: 0

Soul Output: Spiritual, Ki, or personal power that spawns from within.

(Weapon enchantments effectiveness will be based off of this stat.)
Conviction: Focus, Dedication, Courage and Morale
Divine Acumen: Knowledge, power and output of Godly/Divine granted power

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