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Art credit to Displate, Akamaihcl, and others unknown. We did not make nor do we own these arts.

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“I’ve seen this before, they stood their as you are now…”

Full Name: Saul Thalian of Vesphy
Chosen Name: Eryzule
Nicknames: Dark Lord, Lord of the dead, Foul One, Sire of dust, Lord of Tea

Age: 2,430 
Appearing age: Skeletal

Height: 6’2
Weight: 45lbs
Hair: None
Eyes: Black orbs with small, blue lights within.
Skin: Lacking

Race: Elven Lich
Gender: Male
Sexuality: Lacking
Father: Long lost to history
Mother: Long lost to history

Relationship Status: None.

Role in Gaia: An entropic force defeated in antiquity that has once again taken to foot. Sorcerer.

Title: No formal titles.
 

Personality:
Eryzule is jaded. He’s seen many heroes and villains come and go. To him, they are all similar. Once he enjoyed playing the part. Being the ‘evil’ that set loose upon the world to encourage the drive mortality against him. Now he’s grown bored of it all. He operates now as a way to prevent himself from falling pray to his own introspection, once again falling into a state of inactivity. He believes the world is growing too ‘busy’ and needs to be culled periodically to keep the ‘peace’ and silence.
Since he’s returned to activity, he’s found himself mired in a bit of confusion. The landscape has changed. The ‘feeling’ of war is ever present. A lot has suddenly become unknown to him. An intriguing notion for someone who used to be bored predicting the out come to soon.

 

Likes:
Silence or quiet
Irregularity to the predictable
Necromancy
Magic
Knowledge
‘The game”
Tea
Artifacts

 

Dislikes:
Heroes
Villains
Monologues
The bustle of a cityscape
Hypocrisy
Tavern disobedience

 

Weapons:
Eryzule possess no physical weaponry. He has instead learned to form magic to create a melee weapons if he is ever in need.
-Necrosis: A weapon resembling a spear made of crackling purple and black energy. The entire weapon is dangerous and unstable. Once it leaves his hand it detonates in entropic energy.

 

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Abilities:
   Lichdom Abilities:
-Undeath: Eryzule does not breathe, sleep, eat, drink or age. His body Is mostly skeletal and lacks organs that function for the living. He sustains his animation entirely on dark magic, also called negative energy, which he pulls from the world passively. Through this dark energy, his min is also immune to mental manipulations and fear affects.

-Phylactery: Eryzule’s soul is tethered to a magical item called a phylactery. Once his body is destroyed, his soul instantaneous travels to the item where it waits for a new body to be constructed.  If this item is ever destroyed, his soul no longer can remain in the world and is taken to its final resting place upon his bodies destruction. True death. The item appears to be a simple, obsidian dodecahedron with ancient runes engraved into each of it’s twenty faces. 

Life sense: Eryzule has a vague sense of living, sentient entities. Animals and humanoids for the most part. He can sense them out to about 500 feet from himself. This can increase if their is a large population within a few miles, though the detail he receives become even less particular.

Dark Vision: Eryzule can see perfectly, and in color, in complete darkness.

Enforced physical animation: Although skeletal, Eryzule’s body is tough. Bladed weapons, tipped arrows and most manufactured gear harm him significantly less. However, a simple club seems to negate this toughness. Hammers and other ‘heavy’ blunt force items seem to circumvent his super natural resistance.

Magical Resistance: Eryzule has a magical resistance to spells that target him specifically. An aura that simple absorbs the magical energy into harmlessness. The stronger the magic, the less that is absorbed. Area of Affect spells, such as a typical fireball, are less resisted though some of the magic is nullified, he does take damage.

Levitation: Eryzule’s feet seldom touch the ground when he’s moving. More often then note, he chooses to levitate. At maximum he levitate 10 feet off the ground and float over smaller crevasses and holes.

Positive/Holy energy Weakness: Positive/Holy energy spells or affects get around his resistances and toughness.
 

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    Elven Heritage:

Lithe Frame: Eryzule’s body is lithe and quick. Able to move quickly and maintain balances effortlessly

Spirit of sight and sound: Though physically lost to undeath, Eryzule’s perception is still rather refined from his elven heritage and retained through the animation magic that sustains him.

Communion of the First World: Though weaker then his living kin, Eryzule can peer into the first world, dimension of the fay, to receive natural insights on weather, natural growth and lay lines.
 

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Old World Sorcery:
   Transmutations:
-Manufacture:
A spell that simply turns raw material refined material in a small 15 foot area at a time.
-Fabricate: A spell that works refined material into finished products, creates multiples or large objects based on material presence and desired item.
-Entropic assistance: This spell rapidly ages materials into their near atomic structure, looking like a fine dust in the end. It works in a larger area of 30 feet and can be maintain with constant focus. It only works on non-living material
-Minor Alteration: This spell alters minor, non functional repairs or alterations such as scuff marks and color.
-Major Alteration: This spell thins or thickens objects or items, adding or subtracting mass. This spell can also be used to repair simple machines.
-Perfect Alterations: This spell repairs or enhances equipment to their original or perfect intended state. This includes more advanced machinery and magical items. Although not a lengthy process its usual requiring materials to fill the voids and creates access refine material where to much was had.

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Shadow and Illusions:
-Minor Illusion: This is a simple spell that can create an inaudible, unmoving, sight based object or thing. A strong will can disbelieve the illusion.
-Minor Darkness: This spell creates a simple bust of wispy darkness to prevent light from shinning. In affect, it dims light that enters to reduce visibility for those that cannot see in the dark.
-Shadow Object: using shadows or darkness, this spell allows an object to spawn into existence temporarily. 
-Shade: This spell creates a functional shadow creature that lasts until light touches it. It can attack with spectral claws, teeth or other naturally occurring weapons so long as its designed with them.
-Illusionists disguise: This spell allows the caster to assume a humanoid form and dress. It mimics the affects of cloth, scent and thermal sensations along with vocal disguise. A strong will can disbelief the illusion. 
-Mirage Arcana: This spell allows for a sophisticated set of illusion to create illusionary landscapes or cityscapes complete with ambient noise and smells. It doesn’t, however, add people.
-Shadow Binds: One of Eryzule’s favorite spells is to bind a target in magical hardened, silk looking, stands of darkness. Each use pulls from local shadows to lash out and bind the target’s neck, legs and arms. It requires shadows or darkness to function.A strong will can disbelieve the illusion.

Entropic Evocation
-Dust: With a simple wave of the hand, This spell is designed to de-atomize one thing into a particulate pile of dust. It is resisted by the physical toughness of the target and an be nullified thus.
-Ash: This spell is designed to burn a small area into ash quickly with magically enhanced fire. It leaves behind a fine ash that can be used as a soil enhancer or dye. A symbol of entropic arcana appears to encompasses the area on the ground before the spell ignites.
-Desiccate: This spell vaporizes some or most the water from an object or subject in a flash, often causing a steamy explosion. Its resisted by the subjects toughness and explosion is only caused by a mostly water targets if resistance is absolutely failed. The spell is delivered by a bolt of Entropic red energy.
-Disintegrate: This spell is designed to target a subject and all their belongings in one spell. To de-atomize the entity and its entirety to prevent low end Resurrection. It a wave of pallid green energy that unbiased moves in a cone of 100 feet. It is resisted by physical toughness and has varying affect including nullification.
-Annihilation: A ritual, requiring the sacrifice of several powerful subjects to ignite. The blast reaches outward based on the power of those sacrificed ranging from half a mile to several tens of miles. The area is engulfed in a pallid green energy and subject to the disintegrate power on a larger scale. 

Necromancy
-Animation: This spell allows Ery to create, en masse, Skeletons and other unintelligent undead. There must be corpses for him to utilize. He can animate skeletons and zombies with this ability. He can, at most per casting, fifty corpses at a time. He can directly control 300 of them at once. Undead created after his cap is rached are mindless and uncontrolled.
-Grand Animation: This spell allows Ery to create intelligent undead from the corpse of a powerful entity. The undead retains it’s memories and powers but is now forever tied to Ery’s control at suggestion levels. Like Ery, these undead do not need anything to sustain themselves and can be released at his whim.
-Paralysis: With a touch, Ery can paralyse a being to look as though they had died. It is resisted by the target’s toughness.
-Rot: Ery can affect an area with a rotting contagion that sloughs away flesh until the subject dies from shock or organ failure. The area remains until cleansed. This can also be used to afflict specific organs or bodily locations if the target is touched. Target’s toughness reduces, if not nullifies, the affect. Generally resisted by physical toughness.
-Fear: A mind affecting compulsive ability, Ery can stir the mind of his targets with terror, causing their panic centers within the mind to activate in a supernatural way. He need only look at them. Resisted by mental prowess or will.
-Enhance Undead: By infusing his target(s) with more negative energy, he can enhance their strength, speed and defenses beyond their normal capacities. This ability lasts until dismissed or the subject is ‘washed’ by holy/positive energy.

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History:
Age of Crusades: (roughly 2000 years ago)
During the age of crusades, Holy warriors battled the risen army of ‘the Dark One’ in several wars. Each war exhausted all the armies. The Dark One, however, replenished his lost soldiers by using the fallen crusaders and reanimating them into his own army. This extended the ‘crusades’ for decades at a time. The crusades eventually ended with the a unified front in which the greatest holy knights launched an assault on the Dark One’s obsidian citadel and crush him and it in a brilliant display of energy. The crusade last for over 300 years. His destruction was done at what is now the frosty capital of Issimir.

Eryzule had poised himself as the Ruler of Undeath and took the mantle of ‘Dark One’ as a way to spread fear through the land. He had underestimated the power of his foes due to the constant replenishing of troops. However, the pattern changed as more powerful foes and less numerous armies came at him. Having underestimate his foes he fled only to be destroyed by knights who sacrificed themself to stop him.

Age of Ruin: (Roughly 1500 years ago)
This age is marked by bitter loss. The undead attacked multiple settlements and villages in coordinated assaults. They systematically cleared out military outposts. Survivors claimed that many of the military leaders were dragged away, screaming in terror. “The Dark Lord” had appeared with a strong force of intelligent military leaders who destroyed holy knight enclaves almost in vengeful efficiency. Brutal force was utilized as was gruesome public displays. 
Many people fled from the tide of undeath and grotesque fates. However, for unknown reasons, the undead stopped advancing south less than a hundred years into the Dark Lords destructive path. 
Eventually, people returned north. The undead were scattered and mostly lacking intelligence. Of the few intelligent leaders  found and captured, no useful information was gleamed and the age ruin came to a close as people began to rebuild and return to their normal lives. Th age of ruin lasted only 150 years.

Eryzule returned to seek vengeance on those that defeated him years before. This time, in his anger, he struck with vicious impunity. Using an established network of immortal-hopefuls and desperate fools, he located each member of any former crusader’s family line and target them. It was a slow but affective process.
As his armies marched south, he was caught off guard by an acquired artifact that was crafted by his people centuries ago, the Vesphy Elves. Leaving his post, he left to investigate his former home’s ruins. His commanders attempted to follow his last orders, but the lack of information caused a halt in operations. This provided the opportunity for the counter attack that thinned the undead and spurred the Dark Times.

The Dark Times: (1350 years ago)
Several warring armies of undead clashed in the absence of the Dark Lord. Each trying to announce itself the new Lord of Undead. These armies continued to clash despite the constant Holy Knight purges. Most of the fighting was in the northern, cold wastes however, some skirmishes worked their way down to the center of the land mass where many civilians lives lost in the collateral fighting. This frame of time, nearly four hundred years, is what spawn the economic movement, of death hunting.
During this time, Eryzule had been in the remnants of the Vesphy forest, the realm of his birth. It was located beyond the mountains to the east. It had become a desert wasteland in the time of his ascension to lichdom. Someone had begun digging around his ancestral home and he not going to allow such foolishness.
The truth of the matter was that archaeologist of the local elven people had found record of this ancient forest and came to view it.
Eryzule dispatched them, the entire team, animated one to question then sent it back east to wreck havoc until its destruction. He decided to keep to his old home to prevent further investigation. However, the idleness of looking back into his memories caused a collapse of consciousness. An introspective lock.

Eryzule lost himself to reliving old memories…

The Age of Contagions: (950 years ago)
A set of explorers venture beyond the western mountains to venture into a lost ruin.
There they brought back several trinkets and crystal objects.
One broke upon returning to Dragomir, Causing a rotting contagion to spread through the west like a plague. The surrounding villages where affected severely. However, as healers raced to the scene, new diseases spouted causing the dead to rise shortly after. The dead continued to spread the plague east over decades, the slow creep of the contagion made it seem less threatening to those in Celestius and Krasimir. Though they quickly learned that a disease is a subtle catastrophe. Droves of peoples died before they could quell the threat. New healers boomed from the end of this era, 250 years after the first recorded infection.

The Age of Heroes: (600 years ago)
Heroes of every variety had many opportunities to prove themselves in what was 300 years of constant raids against undead forces. Skeletal minions of gigantic size and flesh eating ghouls of incredible strength appeared in batches throughout the land. Darkness fell only to be repelled shortly after its descent, this was repeated several times with rumors of some undead entity making the raids possible. Eventually, the age of heroes ended as the undead became so common that no one took them seriously. Even the infectious undead were seen as nothing more then a mild bother when heroes of such grand power were about. Heroes fighting undead were not seen as grandiose as they once were and eventually, like the undead, they faded and retired.

During this time, Ery was trying to prevent himself from falling pray to introspection again. Having been woken by more pillagers digging his ancient home form the sands of time, he did not take kindly to their meddling. Using the corpses of those at the ruins, he animated an initial army of collecting squads. They raided towns and hamlets to collect corpses. When he had caught on that ‘heroes’ were targeting his collecting groups, he made more powerful undead to combat them…which in turned created grander heroes. The escalation of power lead both heroism and undead into a stale decline. Eryzule, growing bored of ‘the game’ retreated back into the west where he took up residence within a raised temple and had it guarded by his remaining powerful undead. He has remained there till modern times…having been once again risen by local explorers…
 

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